![]() So in essence, high-end PC gaming is already dead. For a graphics enthusiast like myself, this is a very unfortunate trend, all dictated by economical laws. Consoles have become the main focus of id Software, Epic games and now also Crytek. The last PC game worthy of being called cutting-edge was Crysis and that came out 3 years ago. Gone are the days when I was eagerly anticipating cutting-edge PC games like Doom III (before the name change to Doom 3), Half-Life 2 and Unreal 2. The article's conclusion is that OnLive doesn't come close to displace a high-end PC in gaming, but what the author seems to forget is that game publishers - not PC gamers - will ultimately decide if cloud gaming will succeed and they also have the power to kill off high-end PC gaming in no time (as they have been doing for the last 5 years). Interesting review, but the assumption in the article's title is already fundamentally flawed: high end PC gaming is already nearing it's end and it has nothing to do with cloud gaming, but everything with consoles.
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